Sunday, April 8, 2012

Sweetgrove Information

I've finally gotten off my ass and started running my Sweetgrove BD&D game, I'd been planning for almost a year now. It helps that I've brought all my other games to a satisfying conclusion!

Since the actual sessions are generally centered around dungeon crawling expeditions, and some my players have expressed aspirations to interact further with the people of the town, I made a forum to basically handle all the stuff that goes on between sessions.

The forum can be found at:

I'm still using Meet Up to play with other people, but the forum that they had built into the site was too limiting for what I have in mind! This way, people can post about their individual goals, messages between characters, and include their in-character session summaries for me to read.

At the moment, I'm willing to allow them to use the forums to exchange goods and services amongst each other, but I included the stipulation that the two characters have to have met at a session of actual play.

Since I was free this week, some of the players asked for small sessions with each other, and I was able to run three of them. I'm a little exhausted, but I consider it totally worth it, because those sessions went a long way towards fleshing out the city and surrounding forest.(For example, now there's apparently an ancient undercity complete with mesoamerican sculptures, statues, and ziggurats!)

The next main session is in a little less than a week, since I'm running every other Saturday, but some of the players are trying to encourage me to use Google Hangouts to run smaller sessions in-between the bi-weekly Saturday ones. I bought a webcam, but only time will tell if I actually go through with it!

Monday, April 2, 2012

Attack Bonuses

You can tell I have a lot of time on my hands today, because I'm crunching numbers! I'm debating what attack bonuses to assign to the various classes in my Basic D&D game, and I think I've come to an interesting conclusion.

The original Basic D&D gives Fighters a raise of 2 every 3 levels, Clerics a raise of 2 every 4 levels, and Magic Users a raise of 2 every 5 levels.

I'm assuming that Fighters are going to have 1 for 1 progression, which is to say that they will get +1 every level, so I worked from there.

I divided Cleric(2/4) into Fighter(2/3) and got: .75, also known as Three-Quarters, the Cleric progression from 3rd edition?!

I then divided Mage(2/5) into Fighter(2/3) and got: .6, which is shockingly close to Half, their progression in 3rd edition.

Maybe the third edition design team was smarter than a lot of people assumed, haha!

So without further ado, here's the progression for Sweetgrove Characters:

Sunday, April 1, 2012

Magical Stuff for Basic D&D

Posting this here for Dustin, but it's a good place to point other people who might care too! These are the rules for scroll writing, research, transcribing, and potion brewing that I want to use in my Basic D&D game. I might change them if they seem a little too expensive or cheap, we'll see!

Activity                                                      Time                Material Cost
Writing a Scroll                                         1 day               Costs 50 gp x level
Transcribing a Spell to Spellbook            1 day               Costs 50 gp x level
Researching a Spell(On a List Already) 2 weeks           Costs 200 gp x level
Researching a Spell(Wholly Original)    2 weeks           Costs 300 gp x level
Brewing a Potion                                      1 day/level        Costs 50 gp x level