I was looking around my area for D&D games and came upon this description for one:
A thousand years ago, a thousand survivors of a holy war
between the Believers; a group of devout warriors; and the Renouncers;
an army following The Dragon Generals; traveled to an island surrounded
by mountains and sealed off the only pass to or from the island. Over
the thousand years of isolation all but a select few have forgotten the
old ways and have also forsaken the gods. Now only one Believer remains;
Mordeci, taught by his father to follow the path of the warrior and
protect the hidden temple that contains their greatest enemy, the last
Dragon General; Chernobog.
10 Years ago, a group of children from the island unleashed Chernobog
and he has rampaged unchecked since. Too young to understand what they
had done or to do anything about it, Mordeci called upon the gods for
aid and they answered; the children fell into a deep slumber where they
were magically aged into the adults they would have been and now, 10
years later, the 8 children responsible and Mordeci as the final
Believer must go forth into the world and stop Chernobog.
I currently have 6 of the 9 players, I need three more to play the
characters Liam, Sara, and Syd. A link to the site is below so you can
check out the characters.
I think I shared it with about three friends before I realized that I had to know more, so I sent him a message:
Me: This is remarkably rigid for a roleplaying game, especially D&D.
That's not a dig on your style, I'd love to know more about your
technique and why you want to run this way. I look forward to hearing from you!
The Guy: Hey Danny, the reason is because I like large groups, it makes it more
fun for me personally and as a DM, but unfortunately it also causes some
problems when I have 8 people with wildly outlandish characters and it
causes some backup in character creation as well as other things. So, in
order to bring some much needed order to the chaos and be able to work
my story around the characters individually, it is easier if I already
have well-established characters who all have abilities I know about and
can anticipate as a DM. It's also nice for bringing in people who have
lives or who have never played before because it takes much of the
out-of-game decisions about character stories and creation out of the
picture so people can basically just show up and play as well as the
ability to switch out players if something comes up and someone can't
play anymore without having to work characters in and out.
The end result of this story is that I'm now running a dungeon crawl-centric game for some local tabletop players in my area. I hope they can manage to find some time in their busy lives to come up with names for their characters!